This is the EA-18G Growler, developed for use with MSFS 2020 and distributed as freeware
If you like this aircraft, be sure to check out the very similar F/A-18F Super Hornet - https://flightsim.to/file/75116/boeing-f-a-18f-super-hornet
Key Features:
- Weapons loadout can be selected by entering weights in the payload menu. Other players with this mod can see the loadout you select and many of your visual effects in multiplayer
- The canopy can be opened on the ground with Taxi lights
- The boarding ladder appears down when the canopy is open and engines are shut down
- Formation/slime lights can be toggled with Recognition lights
- The aerial refueling probe can be extended with Wing lights
- A paint kit is included to help with creation of new liveries
The cockpit is the single seat F-18E cockpit using Asobo gauges. Weapons still appear on the wings but the paint scheme will not match and there is no back seat. A proper two-place cockpit may be added in the future if someone wants to model it. You must have the Asobo F-18 installed for the proper cockpit textures to appear.
The flight model is custom and should provide generic fighter-like performance without targeting any specific real world numbers. The engines and fuel system are not necessarily accurate either.
The tailhook is functional but it only appears to work with some of the available carriers. Hopefully someone can assist with getting it fully functional for all carrier packs.
The weapons and most visual effects are controlled by lights as a hack to make them visible in multiplayer. You may notice that things will quickly flash if you hit a light command - this is normal. Some players with 'hard toggle' light switches on their joysticks may run into issues where the aircraft and controller are fighting to turn lights on/off at the same time and things flash. If this is the case I suggest you set your light controller to neutral so it is not constantly forcing a light state.
Known issues:
- Some light meshes are not showing on other players
- The engines need further tuning
- The launch bar does not animate
Thank you to Whisky_Tango_Foxtrot and Groom Lake Simulations for their help with the texture files.
If you make a livery for the aircraft, please send me a message! I would be happy to incorporate it into future versions of this pack.
sovaleo333sss
ChaotixFlys
nyrodk
BATATS
1) No Zappers livery.
2) The center of gravity seems off. Every time I try a carrier landing (Miltech Supercarrier) the jet flips up on its tail and registers a crash. I have to disable crashes to put it down on a ship at all and even then when it stops it's sitting on its tail. Even when I put the CG all of the way forward.
3) No Zappers livery.
4) The trim seems a bit off but that could be because of the center of gravity issue.
5) No Zappers livery.
6) The weights page is a bit glitchy. I take the stuff off of the stations and it just puts them back on. It doesn't seem to like zeros in the fields. If I want a clean aircraft I have to enter 1 in the fields, particularly the inboard drop tanks and the centerline TJS pod.
7) No Zappers livery.
8) The auto flaps don't work. I have to use them as manual. The auto position is fully up.
9) No Zappers livery.
10) No Zappers livery.
Edit: I don't think number two is correct. The CG is okay when it's flying or landing on a runway. It's just when the tail hook is used on a ship.
Edit #2: And no Zappers livery.
StevesSimStation
jrhaigh
fangedsleet
Aviator671 author
11 days ago
MatiiiiiiSPCL
lakku
Thommotom
16 days ago
takamino5529
what should I do?
Aviator671 author
15 days ago
Thommotom
mcookies218067
Marine1
16 days ago
bananajungle
mcookies218067
Luckyandgarfield