Full airport reconstruction
The airport is now operational with continuing updates
Installing updated versions for EGKK and Best way to clear your cache and get rid of old data indexes.Manual Cache not recommended, best to let fs2020 automatically manage.
- 1) Delete the older version 'gatwick' from community folder
- 2) Start fs2020 and spawn to default Gatwick
- 3) Close Fs2020 and install New version into community folder as 'gatwick'
- 4) Open fs2020
This method will solve the problem of scenery not appearing, or overlapping models
ONLY GATES are serviced by Jetways. Even if you are on a Left side stand, and it looks closer if its a RAMP position the jetway will not move, instead call for steps.
DOCKING SYSTEM
Stay in default pilot (No.1) view position, do not zoom in or out when approaching. Should work on 1920/1080p moniter.
If using different size moniter , before entering stand temporarily adjust your render scaling in fs2020 settings to 1080p, guidance should then work correctly
Install Guide
Download zip and open.
Drag or extract from zip into community folder as the folder name 'gatwick' Do not drag a new update into an older gatwick version. It must be deleted and the updated version extracted/dragged into the community folder
User Reviews
Review data
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Γράψτε μια κριτικήSaturday_Born
As a first attempt, the new custom jetways look quite satisfying. Very few jetways have yet to be replaced (6 in total if i'm not mistaken), but ig this will change in the future. In all the jets i tested, the jetway is placed slightly higher than the height of the door. Furthermore it doesnt seem to recognise the captain sim 777, since it doesn't open the main door, although the jetway connects with it. But, in no way can i say it's a bad result for a first attempt.
mkvy 18 hour(s) ago
Yeah seems slightly high for 787 but exactly in line for A320, needs lowering just a bit probably... the small jetways for 552/553 will need a new design
Saturday_Born 18 hour(s) ago
Not just the 787, but other heavy aircrafts as well, 747 salty/asobo, headwind a330, cs 777, inibuilds a310. But i'm sure it will improve over updates, as one can't get everything perfect on just one go.
mkvy 14 hour(s) ago
Hi, just adjusted it to fit a 747 perfectly but now every other aircraft type smaller the jetbridge is about a meter too low. So i guess the original setting is as close as i can get it
A330Alex
Really impressive work on this. Just to let you know, the video on the mod page is private so no one else can see it.
Krake802
Great update! Do you also plan to eventually make gates 25, 31 thru 38 glass jetways as they are IRL? 😊
mkvy 1 day(s) ago
They should be already a bit more see through
mkvy
https://www.youtube.com/watch?v=1NBE0YORGDc
Florzando
How about the GSX setting?
mkvy 1 day(s) ago
I don’t have gsx which setting do you mean
cbase
An incredible piece of software, al least comparable to payware and in most instances far better. My heart felt thanks.
Etti72
Hi! Amazing work! Will you be working on including custom jetways in the future?
lellokavasaki
Hi.
First of all thanks for this beautiful airport. I have a question: How do I remove the animated passengers? It has a 15-20 fps hit when looking in that direction. Thank you
mkvy 2 day(s) ago
The animation is not do anything, a few bytes. Its the airbridge itself, lots of polygons
lellokavasaki 10 hour(s) ago
Ok. Thanks. Is there any chance to download the old version? Thanks
mkvy 9 hour(s) ago
no, its long gone. Custom jetways are here
Harrier77
Hi, I would just like to say thank you for your efforts to get the AI working better in your scenery. I appreciate that AI can behave in strange ways, but what you are achieving has improved the situation a lot. I am looking forward to further improvements when you have the time and energy! Thanks again.
supercjc
Hi, just wanted to say I have tested the latest version. All loads ok. Also tested the AI traffic and all traffic that reach RW26 now take off which is a great result. It appears some hold at A1 and some hold B1, those that hold at B1 turn left 90 degrees onto AS, then A1 onto RW26L. This seem a bit odd at least it solves the problem of AI plane sitting on RW26L. Not tested AI entering RW08R yet. Also for info since SU12 it appears ATC are directing AI traffic to 26L and no longer use RW26R which is great.
Thanks for all your efforts and hard work with sorting these problems. This Airport is just getting better and better. Fantastic!
mkvy 5 day(s) ago
I will put back A2, now that i think i have solved the problem. The hard left turn onto AS i have no idea why they do that when there is a smoother route. I could break the path to stop them doing it, but anything taxiing from 08R into Bravo will get snagged.
I did see a plane land on 26R but it was a real late landing, almost onto the theshold the opposite end, crazy Ai.
Now maybe finally i can concentrate on custom jetways instead of spending the whole time on Ai planes. its taken ages to get to this point
supercjc 5 day(s) ago
Yes I agree it is very odd. It has certainly solved the problem with AI taking off so good for now. As you say it is probably best to leave as this for now until you have some spare time to investigate further. I know this has taken up a lot of your time.
FYI...I believe the Sim is not seeing your hold node points at paint line A2 and A3 as they do not even attempt to slow or stop at these points.
Ai was previously routing straight onto AS but then it doesn't seem to see the hold node at A1 and therefore stops the AI aircraft from taking off. Its only AI that comes via AN that and and crosses hold node AI that Ai do hold and take off.
If it uses AS taxiway I think it must just be ignoring the A1 hold node as it turns onto the RW26L. I did read somewhere that AI traffic needs to cross a hold node at 90 degrees of the taxiway for them to be detected. You would think AI Traffic would hold at A2 and A3 if you already have hold nodes points programmed just before or on the ILS paint hold lines for A2 and A3 as these are at 90 degrees to taxiway but the sim seems to be ignoring these for some reason and only then holds using hold nodes at A1 and B1 .
Cheers
Krake802
For some reason the latest update isn't working for me?
Loved this scenery and it's a shame it's randomly stopped working... Had the update previous to 23rd march which worked fine, even after the SU12 update. But now, after updating to the latest version, the scenery doesn't show in sim anymore?
I have installed the update as normal, by deleting the previous scenery, loading the sim to check nothing is leftover, then installing the scenery.... However, like I say, nothing...
Any ideas? (Leaving 5 stars cause I love this scenery when it works)
mkvy 6 day(s) ago
Are you using addon linker or manual cache?
Krake802 6 day(s) ago
Nope, to be fair, I don't even know what they are... Literally have done no different to what I would usually do. Including when updating the sim.
Krake802 6 day(s) ago
So an update; I've found that the previous version to the latest works... Not sure why but yeah. V23.3.23 works, V23.3.24 does not.
mkvy 5 day(s) ago
not To worry too much, should be another update next week, see how far I can progress with the custom jetway
supercjc 5 day(s) ago
Just an idea - You could try deleting Gatwick from Community folder and loading default Gatwick and open flight plan to start at Gatwick. Once on runway you should see default airport, then go back to main menu and close sim. Then put the new version Gatwick folder back into community folder and reload. This worked for me.
mkvy 5 day(s) ago
Yes, good idea. I do that every time
Krake802 5 day(s) ago
Hey Supercjc, if you check the post, I have tried that but sadly no luck... This is the way I always do it when update. Very strange it's not working for me. - Hopefully the next update works and it's just a glitch on my system.
DarnellFergerson
Still my Planes are pushing back then dissapering. No matter if I use fsltl or fs traffic. This only happens at your new gatwick 2023.
mkvy 7 day(s) ago
does it happen when not using fstl etc?
ZevvyPapa 7 day(s) ago
seeing the same thing and also no catering trucks servicing the AI...only in new version...retesting with previous version
Can confirm..V23.3.21 aircraft push back and disappear...catering trucks also dont service aircraft. Seeing quite notable stuttering...but that may be su12 fault
V23.3.12 aircraft push back...turn and exit, catering trucks do their thing...
mkvy 7 day(s) ago
If the previous version also has this problem then it can only be one reason... su12
ZevvyPapa 7 day(s) ago
The previous version is fine..aircraft push back...start up..turn and taxi..The catering trucks also service the rear doors etc...its just the version released 21st that has the issues.
mkvy 6 day(s) ago
Then it must be a problem with something else. Perhaps profiles fstl need updating?
ZevvyPapa 6 day(s) ago
tested with 23.3.24 and at first same weird behaviours...no catering etc...aircraft disappearing....so...
uninstalled gatwick from community
cleared ALL nvidia shaders from dx and gl folders
set shader cache file size in NCPL global options to 10gb instead of default 1gb.
reboot pc for shader cache size to take effect
restarted default gatwick...
closed sim
installed 23.3.24 and all works fine.
Damn Asobo still gives us an airshow of flybys and even has 2 easy a320s pretending to be the red arrows syncro pair...maybe oneday we will get proper ai handling.
ashun
I tried EGKK after complete update and SU12. Still there is no departure of AI for runway 26L. AI reach the starting point of runway and just wait there to disappear. Landings do happen but at way further than touch down zone ( ASOBO problem)
mkvy 7 day(s) ago
i checked it yesterday and there are definitely Ai planes taking off from 26L, maybe its not consistent Ai streaming from Asobo
ZevvyPapa 7 day(s) ago
I've seen some depart 26L last night...most turn directly onto the runway and hold short of the threshold till vanishing.
the long float is asobo issue....why they didn't fix it in the beta baffles me as was reported by the likes of fsltl devs from day 1 of the beta.
mkvy 7 day(s) ago
I thought Ai online matches whats actually happening realtime?
Flyer123 6 day(s) ago
I'm having this same issue, i think its probably an in issue at the holding point - A2/A1 - the AI taxi straight onto the runway without clearance and then stop and eventually disappear. Haven't seen anything go through M1 yet so I couldn't say but there's definitely something up at A2/A1
EisernUnion
Why do you change "Northern Runway Lights on/off" each version ?
mkvy 7 day(s) ago
To keep 50% of users happy every other time
EisernUnion 7 day(s) ago
Hmmm what about when including 2 bgl files (like others doing it with statics) ... one with lights on, one with lights off to change it whenever needed?
mkvy 7 day(s) ago
because if i over complicate the down load i will be forever answering the same questions. Most users just want drag and drop simplicity.
EisernUnion 6 day(s) ago
Understandable.. a solution would be a simple windows forms application just with a checkbox "on/or" which replaces the file in the background ..... i recognize the need for the northern lights on flight preparation when looking into the destination notams ... but i wont quit msfs, check if there is an update , download it .... well no solution for all 😊 humans 😊
mkvy 6 day(s) ago
Problem with that idea is that I would have double the workload as 2 separate projects would need working on. Every change or addition etc would have to be replicated
supercjc
Hi again, Thanks again for all your efforts with this scenery. By far the best available.
FYI I have been doing some monitoring regards AI traffic not taking off. It appears for AI traffic to take off they need to hold first. If AI traffic uses Taxiway AN then A to RW26L then they take off, I think you made a change in an earlier version that make this work, however if they use AS into A to enter RW26L they do not take off. I can only assume the hold is set for hold point A1 which would cause this condition.
I was wondering if multiple hold points could be set up? i.e. RW26L hold points should be A1, A2, A3, B1, C1 and C3 and for RW08R J1, J3 H1, H2, H3, G1 G3 this would ensure when AI approaching these runways will have a hold point to stop at. I believe this would allow all AI traffic to take off from RW26L and RW08R. I accept AI is still is using the closed RW08L and RW26R and that there is probably little you can do to stop AI using these Runways as I know you said you set this as closed but ATC still assigns AI traffic to use these closed runways.
If you have a chance and can find some time to look at the above it would be much appreciated as having AI traffic active makes the experience more immersive
mkvy 10 day(s) ago
Thankyou! I have got every single hold short and hold ILS points marked in and pointing in the right direction, definitely all the A, B , C really strange how the Ai online seem to flow. I will recheck this evening though and I’m sure sim update 12 will improve the Ai thanks again for that
CDRacer
Great work! Please fix airport pathways and runways. AI Aircraft still line up and stuck both on 26L and 08R and still uses J instead of taxing on runway. Also AI still holds short of 26R ON the runway.
mkvy 13 day(s) ago
wait For sim update 12, the Ai will be improved by adobo , right now they should not be using 26R for takeoff or landing as the runway is disabled in the SDK
CDRacer 12 day(s) ago
I'm sorry, I meant 08L\26R. And aircraft holds short of 26L* on the runway.
Closed runway maybe is an Asobo issue, but 26L problem is probably something with airport configuration.
737NGX
A lot of airports are getting custom jetways these days. Are you planning on implementing them soon? I would switch over to this one from origami in a heartbeat but the default jetways is a serious turnoff
mkvy 13 day(s) ago
If you can find and send me a blender file of a working rigged jetway, I can easily remodel the the Gatwick types. About 3 mains types. All with kinematic setup would be great. Also clear instructions how to edit the xml and build the simobjects. Thanks for your help
mkvy 13 day(s) ago
i just found a really good tutorial on YouTube 3 hours long, so there is hope. I just need to wait for a day off work. Will be great to be able to implement
synatra
What's the difference between this and the other version?
mkvy 14 day(s) ago
the changes in any update can be seen in the changelog section as they are recorded
synatra 14 day(s) ago
I meant there is another version of this scenery by you as a download not a changelog version.
mkvy 14 day(s) ago
The other variations are just older versions from years gone by, before flightsim.to allowed multiple versions on the same page.
Pedrom029
Very good airport
degeuspiet
Close to Gate M1 Near the museum there are several flat objects visible as part of the aerial photographic picture, I think that in reality they are museumpieces (Lancaster e'g?)
Would it be possible to cover those spots with the same objects, making the surroundings of the museum real.
Piet de Geus
Netherlands.
mkvy 15 day(s) ago
yes for sure, right now i'm working on city place area, many buildings need modelling